Maxxi Labs releases AviaX, its first crash game, with dual bet panels and auto cash-out
Maxxi Labs, the six-studio iGaming collective that launched in September, released its first crash title AviaX on 19 October 2026. The game offers two simultaneous bets, an Auto Cash Out feature and stated win potential of up to 10,000x.
Maxxi Labs has released AviaX, its first crash game since the studio collective entered the market. The title went live on 19 October 2026, about seven weeks after the company launched on 1 September with six independent studios offered to operators through a single integration.
AviaX replaces traditional spinning reels with a multiplier that climbs in line with a plane's altitude. The multiplier rises until the plane crashes, and any bet not cashed out before that point is lost. Players can place one or two simultaneous bets per round using separate panels, which allows one bet to be cashed out at a lower multiplier while the other stays active. An Auto Cash Out function lets players set a target multiplier in advance, so the withdrawal triggers automatically if the flight reaches that level. The game has a stated win potential of up to 10,000x.
Unlike single-player slot sessions, AviaX puts all active players on the same flight. Everyone sees the same multiplier curve and the same crash point. The company says this shared format suits streamer-led and crypto-native audiences. A Maxxi Labs spokesperson said the tension comes from how long a player is prepared to stay in, and described crash as high-tempo, social and naturally watchable.
Maxxi Labs is made up of Bad Company, Fortune One, Gacha, Red Papaya, Slotty and Ventura Studio. Each studio keeps its own creative identity, visual style and mathematical models. AviaX was previewed at SBC Summit Lisbon in September 2026, alongside Mad Ducks and the casual titles Cluck Hunt and Clucking Rush, as part of the collective's first release wave. The group aims to release six to eight new titles per month across slots, crash games and casual formats.
The launch enters a crash segment that has grown quickly. Around 121 crash titles were launched in 2025, close to one-third of all crash games catalogued at that point. The source notes that these figures come from a single industry catalogue rather than a primary regulatory source, so they should be treated with some caution.
Based on reporting by European Gaming.